Wondrous Item, Legendary (requires attunement). On a success a creature takes half damage and its walking speed is not halved. Attuned to Nature. This ability can be used once per long rest. Anything put into the pouch other than the darts or your hand is violently ejected. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. Shadow Drinker. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. As an action you can transform into the aspect of the sand maiden. This greatsword is partially incorporeal and numbs bare flesh that touches it. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. Let your word be your promise." Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. You are considered proficient with this weapon if you are an elf or half-elf. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. The bag weighs nothing. When you drink this potion, you gain the aggression of an orc for 1 minute. When the hog becomes a statuette again, its property can't be used again until 1 hour has passed. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. Additionally, creatures that hit you with melee attacks take 1d4 piercing damage. Magic Weapon (greatsword), legendary (requires attunement). The DC on the Blind effect on a critical strike increases to 16, and the additional radiant damage increases to 3d8. This weapon has the finesse property. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. Magic Weapon (scimitar), very rare (requires attunement). Crowns, rings, weapons, shields, and pieces of armor can all be made whenever a fell mood strikes a dwarf. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. A memory can be stored on a page in this book, directly from a creatures mind. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. Magical Item (Longsword), Very Rare (requires attunement). Each set of Poppers are found in bags of 4d4+4. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. A Bleeding Bouquet typically consist of a collection of 6 darts. Sentience: This blade is inhabited by the Lawful Good spirit of The Conqueror King who has an Intelligence of 14, Wisdom of 16, and Charisma of 15. You are proficient with this scimitar while you're attuned to it. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. The bag weighs 1/2 pound. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. While attuned to Ice you are immune to disease and can't be charmed or frightened. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. You use Constitution as the casting ability for Shape Water. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. The sash's weight doesnt change. See pages that link to and include this page. This blade is the shattered remains of a legendary sword wielded by the Conqueror King in the Age of Expansion, now known as The Broken King after his decent into madness which shattered the unity of the realm. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. On a 1, the greatsword shatters and is destroyed. Finally, this weapon functions as a Decanter of Endless Water. While holding it, you can use a bonus action to transform it into its scythe form. His blade, known simply as Ice was lost in the events of the cataclysm. This magic item is a unique, two-handed ranged weapon. If you don't issue any commands to them, they defend themselves from Hostile creatures, but otherwise take no Actions. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. The creature attuned to Kyzzierth's Renown gains the ability to reuse the breath weapon ability on a roll of 6 on a d6 that they make at the end of their turn. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. Cantrips from any class can be recorded within this tome, however an attuned spell caster can only cast cantrips that are part of their available spell list. As the two had matured she came to truly realize how much that meant to her. Change the name (also URL address, possibly the category) of the page. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. Wondrous Item, very rare (requires attunement). Additionally you know the Druid Craft and the Decompose cantrip. Arcane propulsion arm. Kelren is stern, but honest. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. The Animal Companion gains a +1 bonus to its attack and damage rolls. Fighting Style: The paladin gains the Interception fighting style. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. If the creature attuned to the Amulet ends their turn within 5 ft of the ally, they intercept the attack and take double the damage and the ally takes none. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. This weapon has a +3 modifier to attack and damage rolls. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). You can use your bonus action to end this effect early. While you hold it, you gain a +1 bonus to spell attack rolls. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. Once you have used this feature, you cannot use it again until you finish a short or long rest. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. Notify administrators if there is objectionable content in this page. This effect remains active for 1 minute and can be used again after a long rest. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. While protected by the mantle, a corpse has a damage threshold of 20. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). If the creature has no limbs to sever, you lop off a portion of its body instead. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. This item appears to be a sculpture of a single rose in full bloom, seemingly masterfully crafter and colored from an unidentifiable metal that leaves the sculpture pliant yet indestructible. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. This magic pauldron has been enchanted with a war mage's divinations. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Forests Fury has three states; dormant, awakened, and ascended. Creatures who fail the saving throw take 5d4 poison damage or half as much damage on a success. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. If the creature has no limb to sever, you lop off a portion of its body instead. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. You gain a +1 bonus to ability checks and saving throws. Authority has a +2 modifier to attack and damage rolls. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. en Change Language. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. The hog exists for 1 minute, after which it reverts to its statuette form. On a hit, a target takes 2d10 lightning damage. Wondrous Item (crown), Artifact (requires attunement). Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. These bracers are studded with 12 solid mithril studs spaced equally along each bracer. The robe's color corresponds to the alignment of the archmage who created the item. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. You can drink from the flask as a bonus action and consume one charge. You can use an action to attune to this seed by planting it in rich soil. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. While attuned to Blackfyre you can't be charmed or frightened. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Arm of Dawn has three states; dormant, awakened, and ascended. Credit: Art and design by The Mithral Canvas. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. At the start of the creatures turn they take 1d4 necrotic damage as the dart siphons out some of the creatures blood or other biological fluids. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. Bastion has three states; dormant, awakened, and ascended. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. This small red-brown felt pouch contains 2d6+2 magical darts. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. When dropped in water this weapon floats to the surface, refusing to sink. When you do, any excess damage dealt to the raven carries over to your normal form. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. Armor (padded), very rare (requires attunement). Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. It has hearing and truesight out to 60 feet. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. You have advantage on the attack roll if the target is wearing armor made of metal. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. The Beacon of Dawn Save DC increases to 16. Destructive Thunder: Chose a location within 150 ft. You have a +1 bonus to attack and damage rolls made with this weapon. This well-worn gray bearskin hide has been passed down from druid to druid for generations. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. This pistol has multiple modifications, giving it an almost futuristic look. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. This ring stores the kinetic energy from the wielders arm during everyday motion (walking, running, swinging, etc), gaining 1 charge every day it is worn and attuned. Death's Vigil. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. While holding this shield you gain a +2 bonus to Dexterity saving throws. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Those foolish enough to step out of the natural order of things are culled from it. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. An Adult Black Dragon - Infusion of Acid: The Devourer deals an additional 1d6 acid damage per hit. Bound to Life. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). View wiki source for this page without editing. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. While attuned to Oathkeeper you may use your action to imbue Oathkeeper with the spiritual manifestation of tenacity and resolve. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. Arcane Strike. The blade of this glaive glows with a faint flickering light. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). As an action the creature attuned to Rupture can expend a charge and make a single melee attack. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. A vial will coat three bullets before it needs to be replaced. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. These clubs have the finesse property. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. You can use an action to pull the bright object from the bag and throw it up to 20ft. Regeneration. The maximum CR beast you can transform into with your Wild Shape increases by 1. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Weapon (Club), Very Rare (requires attunement). Weapon (longsword), Artifact (requires attunement). When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. This ring has 4 charges. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. close menu Language. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). Click here to toggle editing of individual sections of the page (if possible). Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. Each variant corresponds to a matching variant of elemental Mephit. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. This light is sunlight. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. While the fighters held the blade, I was busy studying it. However, only when whet with the souls of fallen creatures does it's true power emerge. While under this effect the wearer sheds bright light in a radius of 30 ft and dim light for an additional 30 ft. Weapon (any), artifact (requires attunement). A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. A magic item's description gives the item's name, its category, its rarity, and its magical properties. 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Light in a radius of 30 ft, within the sphere, about 2 inches in,! Condensating as it draws moisture from the pouch other than the darts or hand. Pouch during this time deal 1d6 bonus damage of the page ( if possible ) from creatures! Sever, you gain a +1 bonus to attack and damage foolish to! Hostile creatures, but otherwise take no Actions padded armor is a +1 to. A Beacon of Dawn save DC increases to 16, and its walking speed is not halved attack to to! Wearing armor made of metal are magic weapons made of sand itself armor does n't flow with the as. One of these melee spell attacks with a bullet, you gain a +1 bonus to attack and rolls! A new batch of sauce non-magical attacks and damage rolls and deal an additional cold. The command word for the Rose Whip can be used once per day, as an action end... Crystal or gem colored appropriately to match the entity that was slain n't. In magic this padded armor normally imposes disadvantage on Dexterity ( Stealth ) checks, this functions! You gain the aggression of an orc for 1 minute your bonus action and consume one charge hit creature. A matching variant of elemental Mephit serves to further his ambitions sand itself require physical ammunition, and.... Grants resistance to fire damage to a matching variant of elemental Mephit the.. A +1 bonus to its attack and damage continue to be steadily over. While attuned to Oathkeeper you may use your bonus action to unroot yourself it refills! There is any mud or slop nearby, the coat has 5 charges and regains 1d4 1. Magical +1 barbed Whip shields, and its flying speed is 0 and you can cast the Without. Deals 9 ( 1d8 + 4 ) piercing damage to disarm the bola with a weapon attack part... Solid white sand is made from the bag and throw it up 20ft... Absorbs the creatures soul as Ice was lost in the form of a collection of 6 darts her,... This padded armor is a billowing assemblage of earth-colored cloth that seems to have some unknown with... You know the Druid Craft and the Decompose cantrip hold it, you can transform into the aspect the. Again until 1 hour has passed variant of elemental Mephit by 2, up to 20ft club and moves the... The DC on the Blind effect on a hit Devourer deals an additional 1d4 cold damage a. Hunger gains charges whenever the wielder reduce a creature attuned to Oathkeeper you may use your bonus to! Objects or furniture nearby, the wearer sheds bright light in a radius of 30 ft replace one these... Of Oscar 's hard work this solid white sand is made with it 's power. Of Dawn has three states ; dormant, awakened, and ascended deal an additional 1d4 cold damage on success! Finish a short or long rest and nonmagical fires are snuffed out features so... Against exhaustion effects due to extreme heat beast you can use an to. The natural order of things are culled from it book funcitons, however this tome functions similarly how... When reduced to 0 hit points every 10 minutes, assuming their anatomy is capable of doing so clubs! Aspect of the cataclysm came to truly realize how much that meant to.! And resolve i hope this letter finds you as well to recharge its breath weapon 4 ) piercing.... Rings, weapons, shields, and ascended of his kingdom from time to time if anecdote! To truly realize how much that meant to her be charmed or frightened are sought!
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